PRIVACY POLICY (Game)

PRIVACY POLICY (Game)

PRIVACY POLICY

BATTLE LIFE ONLINE (GAME)


Last Updated: July 10, 2026


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TABLE OF CONTENTS

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1. Controller

2. Scope of this Policy

3. Overview: What Data We Process

4. Game Account (Steam ID)

5. Gameplay Data

6. Game Server Connections (IP Addresses)

7. In-Game Feedback Tracker

8. Text Chat and Voice Chat

9. Cheat Protection

10. Crash Reports (Unreal Engine Crash Reporter)

11. Contact by Email

12. Recipients and Processors

13. Data Transfers to Third Countries

14. Storage Periods

15. Your Rights

16. Right to Object (Art. 21 GDPR)

17. No Automated Decision-Making

18. Obligation to Provide Data

19. Data Security

20. Changes to this Privacy Policy

21. Contact


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1. CONTROLLER


The controller within the meaning of the General Data Protection Regulation

(GDPR) is:


Matthias Gechter

c/o IP-Management #21243

Ludwig-Erhard-Str. 18

20459 Hamburg

Germany

Email: support@battlelifeonline.com

Website: https://www.battlelifeonline.com


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2. SCOPE OF THIS POLICY


This Privacy Policy applies exclusively to the game "Battle Life Online"

(the "Game"), distributed via Steam, including its online services.


It does NOT apply to:


  (a) our website https://www.battlelifeonline.com, which has its own

    separate privacy policy;

  (b) the Steam platform. Steam (Valve Corporation) is an independent

    controller. For Steam's data processing (including account data,

    payments, purchases of BLO Keys, and the Steam Community Market),

    see Steam's Privacy Policy:

    https://store.steampowered.com/privacy_agreement

  (c) external services linked from within the Game (e.g. our Discord

    server or social media channels). Clicking such a link opens your

    web browser; the respective provider's privacy policy applies.

    No data is transmitted to these providers unless you click the link.


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3. OVERVIEW: WHAT DATA WE PROCESS


We process only the data necessary to operate the Game:


  (a) your Steam ID (as your account identifier);

  (b) gameplay data linked to your Steam ID (progress, statistics,

    in-game currency, vehicles, items);

  (c) your IP address when connecting to game servers (temporary

    server logs, deleted after 30 days at the latest);

  (d) content you submit via the in-game feedback tracker;

  (e) the content of emails you send to us;

  (f) crash reports - only if you actively choose to send them after a

    crash. Crash reports are transmitted to Epic Games, not to us

    (see Section 10).


We do NOT collect your email address or a password for the Game. We do NOT

record voice chat or text chat. We do NOT use in-game advertising, tracking,

or analytics services, and we do NOT sell or share your data for advertising

purposes.


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4. GAME ACCOUNT (STEAM ID)


When you first launch the Game, a game account is created for you

automatically. This account is identified solely by your Steam ID, which we

receive from the Steam client during authentication. You do not need to

register, and we do not collect an email address or a user-chosen password.


Purpose: providing the Game, saving your progress, enforcing our EULA.

Legal basis: Art. 6(1)(b) GDPR (performance of contract).


Account management is operated on AWS infrastructure (Amazon Cognito) in

the European Union (Frankfurt, Germany).


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5. GAMEPLAY DATA


Your game progress and related data (statistics, in-game currency balances,

vehicles, items, and similar gameplay values) are stored linked to your

Steam ID.


Purpose: providing the Game and its persistent open-world features.

Legal basis: Art. 6(1)(b) GDPR (performance of contract).


Gameplay data is stored on AWS infrastructure (Amazon DynamoDB) in the

European Union (Frankfurt, Germany).


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6. GAME SERVER CONNECTIONS (IP ADDRESSES)


When you connect to a game server, your IP address is processed and

temporarily written to server logs.


Purpose: establishing the connection, server security, preventing attacks,

and cheat protection.

Legal basis: Art. 6(1)(f) GDPR (legitimate interest in the secure and fair

operation of the Game).


Server logs are deleted after 30 days at the latest.


Game servers are operated on AWS infrastructure (Amazon GameLift), including

servers located in the United States (US East, Virginia). See Section 13 for

details on third-country transfers.


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7. IN-GAME FEEDBACK TRACKER


The Game includes a feedback tracker through which you can report bugs and

submit suggestions. The content you submit is stored together with your

Steam ID so that we can process the report.


Purpose: identifying and fixing bugs, improving the Game.

Legal basis: Art. 6(1)(f) GDPR (legitimate interest in maintaining and

improving the Game).


Please do not include personal data of third parties or sensitive personal

information in feedback submissions.


Feedback is stored for as long as necessary to process the report and is

deleted upon request.


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8. TEXT CHAT AND VOICE CHAT


The Game offers text chat and voice chat between players.


We do NOT record, store, or actively monitor chat communications. Voice chat

is transmitted in real time only.


If another player reports a violation of our conduct rules, the reported

content included in the report may be reviewed to investigate the report.

Legal basis: Art. 6(1)(f) GDPR (legitimate interest in enforcing our conduct

rules and protecting players).


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9. CHEAT PROTECTION


We use server-side systems to protect players against cheating and unfair

play. For this purpose, gameplay and connection data (see Sections 5 and 6)

are evaluated for irregularities.


Legal basis: Art. 6(1)(f) GDPR (legitimate interest in the integrity and

fairness of the Game).


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10. CRASH REPORTS (UNREAL ENGINE CRASH REPORTER)


The Game is built on Unreal Engine, a game engine by Epic Games. If the

Game crashes, the Unreal Engine Crash Reporter window may appear.


A crash report is transmitted ONLY if you actively click "Send and Close".

If you close the window or click "Close Without Sending", no data is

transmitted. Sending crash reports is voluntary and has no effect on your

use of the Game.


A crash report contains technical information about the crash: the error

type, callstacks, system and hardware information, game log files, a

randomly generated crash ID, and any comment you choose to enter. Log files

may contain file paths that include your local operating system user name.


Crash reports are transmitted directly to Epic Games and are NOT received

or stored by us.


Recipient: Epic Games, Inc., 620 Crossroads Blvd., Cary, NC 27518, USA.

Epic Games processes crash reports as an independent controller in

accordance with its privacy policy:

https://www.epicgames.com/privacypolicy


Legal basis: your consent (Art. 6(1)(a) GDPR), given by actively submitting

the report. The associated transfer to the USA is based on your explicit

consent pursuant to Art. 49(1)(a) GDPR. Please note that the USA may not

provide a level of data protection equivalent to that of the EU. According

to its privacy policy, Epic Games relies on safeguards such as the EU

Standard Contractual Clauses for international data transfers.


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11. CONTACT BY EMAIL


If you contact us by email (e.g. support requests, data protection

requests), we process your email address and the content of your message to

handle your request.


Legal basis: Art. 6(1)(b) GDPR if your request relates to the contract;

otherwise Art. 6(1)(f) GDPR (legitimate interest in responding to

inquiries).


Emails are deleted once your request has been fully resolved, unless

statutory retention obligations apply.


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12. RECIPIENTS AND PROCESSORS


We use the following processor within the meaning of Art. 28 GDPR:


Amazon Web Services EMEA SARL, 38 Avenue John F. Kennedy, L-1855

Luxembourg ("AWS") - hosting of account management (Amazon Cognito),

database (Amazon DynamoDB), and game servers (Amazon GameLift).

AWS privacy notice: https://aws.amazon.com/privacy/


A data processing agreement pursuant to Art. 28 GDPR is in place with AWS.


If you actively choose to send a crash report, Epic Games, Inc. receives it

as an independent controller (see Section 10). Epic Games is not our

processor.


Beyond this, we do not disclose your data to third parties unless we are

legally obliged to do so (e.g. to law enforcement authorities on the basis

of a lawful request).


Steam (Valve Corporation) is not our processor but an independent

controller (see Section 2).


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13. DATA TRANSFERS TO THIRD COUNTRIES


Account data, gameplay data, and feedback are stored exclusively in the

European Union (AWS region Frankfurt, Germany).


Game servers are additionally operated in the United States (AWS region

US East, Virginia). When you connect to these servers, your IP address and

session-related connection data are processed in the USA. These transfers

are safeguarded by:


  (a) the EU-U.S. Data Privacy Framework, under which Amazon Web Services

    is certified; and

  (b) the EU Standard Contractual Clauses (Art. 46(2)(c) GDPR), which are

    part of the AWS Data Processing Addendum.


If you actively choose to send a crash report (Section 10), it is

transmitted to Epic Games, Inc. in the USA on the basis of your explicit

consent (Art. 49(1)(a) GDPR).


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14. STORAGE PERIODS


  (a) Server logs (IP addresses): deleted after 30 days at the latest.

  (b) Game account and gameplay data: stored until you request deletion

    or until the Game is discontinued; deleted thereafter.

  (c) Feedback submissions: stored for as long as necessary to process

    the report; deleted upon request.

  (d) Emails: deleted once the request has been resolved, unless

    statutory retention obligations require longer storage.

  (e) Crash reports: not received or stored by us; retention is

    determined by Epic Games in accordance with its privacy policy.


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15. YOUR RIGHTS


Under the GDPR, you have the following rights:


  (a) Right of access (Art. 15 GDPR);

  (b) Right to rectification (Art. 16 GDPR);

  (c) Right to erasure (Art. 17 GDPR);

  (d) Right to restriction of processing (Art. 18 GDPR);

  (e) Right to data portability (Art. 20 GDPR);

  (f) Right to withdraw consent (Art. 7(3) GDPR), where processing is

    based on consent, with effect for the future;

  (g) Right to lodge a complaint with a supervisory authority

    (Art. 77 GDPR). You may contact any data protection supervisory

    authority, for example the authority competent for us:

    Der Hamburgische Beauftragte fuer Datenschutz und

    Informationsfreiheit (Hamburg Commissioner for Data Protection and

    Freedom of Information), https://datenschutz-hamburg.de


To exercise your rights, contact: support@battlelifeonline.com


To verify your identity, we may ask you to submit your request in a way

that demonstrates control over the Steam account concerned.


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16. RIGHT TO OBJECT (ART. 21 GDPR)


WHERE WE PROCESS YOUR PERSONAL DATA ON THE BASIS OF LEGITIMATE INTERESTS

(ART. 6(1)(F) GDPR), YOU HAVE THE RIGHT TO OBJECT TO THE PROCESSING AT ANY

TIME ON GROUNDS RELATING TO YOUR PARTICULAR SITUATION.


IF YOU OBJECT, WE WILL NO LONGER PROCESS THE PERSONAL DATA CONCERNED UNLESS

WE CAN DEMONSTRATE COMPELLING LEGITIMATE GROUNDS FOR THE PROCESSING WHICH

OVERRIDE YOUR INTERESTS, RIGHTS AND FREEDOMS, OR THE PROCESSING SERVES THE

ESTABLISHMENT, EXERCISE OR DEFENCE OF LEGAL CLAIMS.


WE DO NOT PROCESS PERSONAL DATA FOR DIRECT MARKETING PURPOSES.


To object, contact: support@battlelifeonline.com


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17. NO AUTOMATED DECISION-MAKING


We do not use automated decision-making within the meaning of Art. 22 GDPR.


Our server-side cheat protection may flag suspicious activity automatically.

However, permanent enforcement decisions are subject to human review: you

may appeal any enforcement action by contacting

support@battlelifeonline.com (see our EULA, Section 12).


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18. OBLIGATION TO PROVIDE DATA


You are not legally obliged to provide personal data. However, the data

described in Sections 4 to 6 is technically required to operate the Game.

Without it, you cannot play Battle Life Online. Sending crash reports

(Section 10) is entirely optional.


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19. DATA SECURITY


We use appropriate technical and organizational measures to protect your

data against loss, misuse, and unauthorized access, including encrypted

transmission, server-side authentication of game clients, and access

restrictions on our infrastructure. No internet-based transmission can be

guaranteed to be completely secure.


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20. CHANGES TO THIS PRIVACY POLICY


We may update this Privacy Policy when the Game's data processing changes

or legal requirements make it necessary. The current version is available

in the Game and at our website. The "Last Updated" date at the top

indicates the latest revision.


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21. CONTACT


For all privacy-related questions and to exercise your rights:


Matthias Gechter

c/o IP-Management #21243

Ludwig-Erhard-Str. 18

20459 Hamburg

Germany

Email: support@battlelifeonline.com


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